Mobile Platform This category is for all topics related to running Amethyst-based games on mobile platforms. The primary focus is iOS and Android, but can include any OS meant for portable devices. Infrastructure and Release Management All things related to CI/CD, automation, servers, and hosting. It also covers all things involved in Release Management, such as building for platforms, schedules, announcements, etc. Documentation This category is for the Documentation Team to talk, plan, and, well, document things. UI The UI category is dedicated to the user interface related systems and design questions. Task board: Editor and Tools In the editor and tools category you can discuss all sorts of tooling surrounding the engine itself. While the editor isn’t made yet, it’s the primary subject of conversations here, mainly because of its size. If you have any ideas or thoughts about it, this is where you put those thoughts! Web The web category is one small but fancy little category, mostly concerning things like styling and server stuff. If you’re just visiting the forums for game development, this isn’t the place to go. If you are interested in web stuff however, you’ll feel right at home. Audio Regarding the development of Amethyst’s audio systems. Scripting This category is for all topic related to integration of scripting languages into the engine. This covers discussion over the engine API, the implementation of new languages and language-specific questions. Engine The engine category covers topics such as how the various parts of Amethyst fit together. Whether it’s physics, animation, sound, or documentation, post it here! If there are other topics that don’t fit in any other category, you may use this. ECS For discussion about the ECS projects, including specs currently, historically nitric, and possibly in the future, legion. Preferably pertaining to their use in conjunction with Amethyst, but exceptions can be made. Networking This category is for discussion of all network and networking sync things. The most relevant crates are: and Rendering The rendering category is where you can discuss all your interesting pixels you have produced (or want to produce) with others. If you have a rendering technique you would like to see implemented, have other general feedback or want to open an RFC for rendering, this is the place to go to!
Topic Replies Activity
About the Development Category 1 November 25, 2018
WASM Effort 9 April 4, 2020
Atelier/Legion Integration Demo 5 March 17, 2020
Archetypal vs Grouped ECS Architectures, my take
24 March 15, 2020
Amethyst Versioning and Release Process 4 March 11, 2020
WebAssembly Target 12 March 5, 2020
UI coordinate system
4 March 2, 2020
Performance: How to manage System priorities?
3 January 11, 2020
Scripting: What Do We Need to Get There 53 January 7, 2020
Rust Scripting Experiment 2 December 16, 2019
Future of nalgebra and math in Amethyst 14 December 9, 2019
Rich Editing Experience Using atelier-assets and legion 1 December 9, 2019
Skepticism about Rendy 11 December 4, 2019
Amethyst renderer 1 December 1, 2019
Mechanism to sub-dispatch group of systems
16 November 16, 2019
How can we improve custom shaders user experience? 1 November 16, 2019
Legion ECS RFC
3 November 11, 2019
Obiwanus's long link time feedback 5 November 11, 2019
SpatialOS integration 2 November 2, 2019
Legion ECS Discussion
70 October 31, 2019
The Clocks Thread (Time Keeps On Ticking) 8 October 29, 2019
Specs Parallel ECS moved to Amethyst organization
2 October 20, 2019
Atelier MVP discussion! 18 October 11, 2019
Scaling, Transforms and Hierarchies - Oh my
8 October 7, 2019
Editor planning meeting 8 October 6, 2019
Editor readme additions 2 October 5, 2019
Physics engine abstraction layer - amethyst_physics 21 September 28, 2019
Texturing a cube 3 September 25, 2019
Some technical challenges in building an editor 3 September 24, 2019
Terrain Engine library for Amethyst 7 September 23, 2019