Infrastructure and Release Management All things related to CI/CD, automation, servers, and hosting. It also covers all things involved in Release Management, such as building for platforms, schedules, announcements, etc. Mobile Platform This category is for all topics related to running Amethyst-based games on mobile platforms. The primary focus is iOS and Android, but can include any OS meant for portable devices. UI The UI category is dedicated to the user interface related systems and design questions. Task board: Documentation This category is for the Documentation Team to talk, plan, and, well, document things. Editor and Tools In the editor and tools category you can discuss all sorts of tooling surrounding the engine itself. While the editor isn’t made yet, it’s the primary subject of conversations here, mainly because of its size. If you have any ideas or thoughts about it, this is where you put those thoughts! Engine The engine category covers topics such as how the various parts of Amethyst fit together. Whether it’s physics, animation, sound, or documentation, post it here! If there are other topics that don’t fit in any other category, you may use this. Web The web category is one small but fancy little category, mostly concerning things like styling and server stuff. If you’re just visiting the forums for game development, this isn’t the place to go. If you are interested in web stuff however, you’ll feel right at home. ECS For discussion about the specs and nitric projects. Preferably pertaining to their use in conjunction with Amethyst, but exceptions can be made. Audio Regarding the development of Amethyst’s audio systems. Scripting This category is for all topic related to integration of scripting languages into the engine. This covers discussion over the engine API, the implementation of new languages and language-specific questions. Rendering The rendering category is where you can discuss all your interesting pixels you have produced (or want to produce) with others. If you have a rendering technique you would like to see implemented, have other general feedback or want to open an RFC for rendering, this is the place to go to! Networking This category is for discussion of all network and networking sync things. The most relevant crates are: and
Topic Replies Activity
About the Development Category 1 November 25, 2018
Change “learn” (/doc) to “get started”
9 July 21, 2019
Legion ECS Discussion
10 July 21, 2019
Scripting: How Can Scripts Interact With Non-Scripted Components? 9 July 20, 2019
Kingdom: New Lands and 2D pixel art 3 July 20, 2019
Scripting: What Do We Need to Get There 52 July 18, 2019
Improving Float ergonomics (Proposal) 44 July 12, 2019
A little feedback 6 July 7, 2019
Showing a reading list tag from
2 July 5, 2019
Pong Example code distribution analysis 2 June 21, 2019
Vulkan support reference 7 June 18, 2019
Use type Float 3 June 12, 2019
WebAssembly Target 6 June 8, 2019
Amethyst Ergonomics & Common Questions Discussion 1 June 5, 2019
On origins and projection matrices 3 June 1, 2019
What does your “ECS success story” sound like? 2 May 27, 2019
Potential use of compiler plugins in Amethyst? 8 May 17, 2019
Does Specs support multiple components of the same type per entity?
5 May 16, 2019
Dependency has (fixed) vulnerability, but is no longer compatible 2 May 8, 2019
Share Game Networking Resources 4 May 5, 2019
What's your go-to IDE for Rust (game) development? 16 April 27, 2019
Script Type Schema v1 18 April 23, 2019
Recommended Reading for Any Programmer 21 April 22, 2019
Documentation portal proposal 5 April 19, 2019
Laminar 0.2.0 3 April 15, 2019
Share Networking Resources 2 April 8, 2019
Octree and ECS, tracking objects
1 April 6, 2019
Editor inspiration thread! 2 March 25, 2019
Issue with loading SpriteScenePrefab from several files 3 March 26, 2019
Proposal and discussion on a default structure for amethyst projects 8 March 24, 2019