Infrastructure and Release Management All things related to CI/CD, automation, servers, and hosting. It also covers all things involved in Release Management, such as building for platforms, schedules, announcements, etc. Rendering The rendering category is where you can discuss all your interesting pixels you have produced (or want to produce) with others. If you have a rendering technique you would like to see implemented, have other general feedback or want to open an RFC for rendering, this is the place to go to! Mobile Platform This category is for all topics related to running Amethyst-based games on mobile platforms. The primary focus is iOS and Android, but can include any OS meant for portable devices. UI The UI category is dedicated to the user interface related systems and design questions.<br> Task board: <a href=""></a> Editor and Tools In the editor and tools category you can discuss all sorts of tooling surrounding the engine itself. While the editor isn’t made yet, it’s the primary subject of conversations here, mainly because of its size. If you have any ideas or thoughts about it, this is where you put those thoughts! Engine The engine category covers topics such as how the various parts of Amethyst fit together. Whether it’s physics, animation, sound, or documentation, post it here! If there are other topics that don’t fit in any other category, you may use this. Documentation This category is for the Documentation Team to talk, plan, and, well, document things. Audio Regarding the development of Amethyst’s audio systems. Web The web category is one small but fancy little category, mostly concerning things like styling and server stuff. If you’re just visiting the forums for game development, this isn’t the place to go. If you are interested in web stuff however, you’ll feel right at home. Scripting This category is for all topic related to integration of scripting languages into the engine. This covers discussion over the engine API, the implementation of new languages and language-specific questions. Org Showcase For the discussion of projects lead by the Showcase team, namely the Showcase Product and Tech Demos. ECS For discussion about the <a href="">specs</a> and <a href="">nitric</a> projects. Preferably pertaining to their use in conjunction with Amethyst, but exceptions can be made. Networking This category is for discussion of all network and networking sync things. The most relevant crates are: <a href=""></a> and <a href=""></a>.
Topic Replies Created
About the Development Category 1 November 25, 2018
Documentation portal proposal 5 February 8, 2019
Laminar 0.2.0 3 April 13, 2019
Recommended Reading for Any Programmer 19 December 1, 2018
Share Game Networking Resources 3 April 8, 2019
Share Networking Resources 2 April 8, 2019
Octree and ECS, tracking objects
1 April 6, 2019
Editor inspiration thread! 2 March 25, 2019
Issue with loading SpriteScenePrefab from several files 3 March 25, 2019
Proposal and discussion on a default structure for amethyst projects 8 March 21, 2019
Features for resource management 4 March 20, 2019
Design patterns for NPC behavior
4 March 17, 2019
Igneous: A path to a usable engine 20 January 29, 2019
Sorting Through the Mio Mess 32 February 27, 2019
Menu Design 11 March 2, 2019
Identifiers: Explicit Generics VS Auto-generated + bindings 17 March 3, 2019
Legacy branches and unmaintained changes 1 March 6, 2019
More implementation details on the LuaJIT integration 1 March 2, 2019
The constant cycle of rewriting and how we can put it to an end 20 February 28, 2019
Demo Game: Evolution Island [MVP] 21 February 11, 2019
By Popular Request: Basics of Game Networking 1 February 28, 2019
Refactoring audio, seeking input 6 February 5, 2019
Evolution Island and the Showcase Team 2 February 25, 2019
Showcase Team Tools and Workflow 3 February 25, 2019
Demo Game: Evolution Island [Initial prototype + Dev Planning] 5 February 20, 2019
Release Management Process 44 November 13, 2018
Amethyst Feature Gates 10 February 12, 2019
Demo Game: Evolution Island [Aspirational Doc] 4 February 13, 2019
Rendy is released! 5 February 9, 2019
Laminar, Mio, and IOCP Potential Issue 3 February 12, 2019