Development


Mobile Platform This category is for all topics related to running Amethyst-based games on mobile platforms. The primary focus is iOS and Android, but can include any OS meant for portable devices. Infrastructure and Release Management All things related to CI/CD, automation, servers, and hosting. It also covers all things involved in Release Management, such as building for platforms, schedules, announcements, etc. UI The UI category is dedicated to the user interface related systems and design questions. Task board: https://trello.com/b/pKAOAUdn/ui-team Editor and Tools In the editor and tools category you can discuss all sorts of tooling surrounding the engine itself. While the editor isn’t made yet, it’s the primary subject of conversations here, mainly because of its size. If you have any ideas or thoughts about it, this is where you put those thoughts! Documentation This category is for the Documentation Team to talk, plan, and, well, document things. Web The web category is one small but fancy little category, mostly concerning things like styling and server stuff. If you’re just visiting the forums for game development, this isn’t the place to go. If you are interested in web stuff however, you’ll feel right at home. Scripting This category is for all topic related to integration of scripting languages into the engine. This covers discussion over the engine API, the implementation of new languages and language-specific questions. Engine The engine category covers topics such as how the various parts of Amethyst fit together. Whether it’s physics, animation, sound, or documentation, post it here! If there are other topics that don’t fit in any other category, you may use this. Audio Regarding the development of Amethyst’s audio systems. ECS For discussion about the ECS projects, including specs currently, historically nitric, and possibly in the future, legion. Preferably pertaining to their use in conjunction with Amethyst, but exceptions can be made. Networking This category is for discussion of all network and networking sync things. The most relevant crates are: https://github.com/amethyst/laminar/ and https://github.com/amethyst/amethyst/tree/master/amethyst_network. Rendering The rendering category is where you can discuss all your interesting pixels you have produced (or want to produce) with others. If you have a rendering technique you would like to see implemented, have other general feedback or want to open an RFC for rendering, this is the place to go to!
Topic Replies Activity
About the Development Category 1 November 25, 2018
Atelier/Legion Integration Demo 6 May 30, 2020
References between Components
ECS
3 May 24, 2020
WASM Effort 14 May 8, 2020
Engine Feedback :: An LD46 Postmortem 1 May 2, 2020
Suggestions for fragmentation and reliability 1 April 10, 2020
Archetypal vs Grouped ECS Architectures, my take
ECS
24 March 15, 2020
Amethyst Versioning and Release Process 4 March 11, 2020
WebAssembly Target 12 March 5, 2020
UI coordinate system
UI
4 March 2, 2020
Performance: How to manage System priorities?
ECS
3 January 11, 2020
Scripting: What Do We Need to Get There 53 January 7, 2020
Rust Scripting Experiment 2 December 16, 2019
Future of nalgebra and math in Amethyst 14 December 9, 2019
Rich Editing Experience Using atelier-assets and legion 1 December 9, 2019
Skepticism about Rendy 11 December 4, 2019
Amethyst renderer 1 December 1, 2019
Mechanism to sub-dispatch group of systems
ECS
16 November 16, 2019
How can we improve custom shaders user experience? 1 November 16, 2019
Legion ECS RFC
ECS
3 November 11, 2019
Obiwanus's long link time feedback 5 November 11, 2019
SpatialOS integration 2 November 2, 2019
Legion ECS Discussion
ECS
70 October 31, 2019
The Clocks Thread (Time Keeps On Ticking) 8 October 29, 2019
Specs Parallel ECS moved to Amethyst organization
ECS
2 October 20, 2019
Atelier MVP discussion! 18 October 11, 2019
Scaling, Transforms and Hierarchies - Oh my
ECS
8 October 7, 2019
Editor planning meeting 8 October 6, 2019
Editor readme additions 2 October 5, 2019
Physics engine abstraction layer - amethyst_physics 21 September 28, 2019