Infrastructure and Release Management All things related to CI/CD, automation, servers, and hosting. It also covers all things involved in Release Management, such as building for platforms, schedules, announcements, etc. Mobile Platform This category is for all topics related to running Amethyst-based games on mobile platforms. The primary focus is iOS and Android, but can include any OS meant for portable devices. UI The UI category is dedicated to the user interface related systems and design questions. Task board: https://trello.com/b/pKAOAUdn/ui-team Documentation This category is for the Documentation Team to talk, plan, and, well, document things. Editor and Tools In the editor and tools category you can discuss all sorts of tooling surrounding the engine itself. While the editor isn’t made yet, it’s the primary subject of conversations here, mainly because of its size. If you have any ideas or thoughts about it, this is where you put those thoughts! Engine The engine category covers topics such as how the various parts of Amethyst fit together. Whether it’s physics, animation, sound, or documentation, post it here! If there are other topics that don’t fit in any other category, you may use this. Web The web category is one small but fancy little category, mostly concerning things like styling and server stuff. If you’re just visiting the forums for game development, this isn’t the place to go. If you are interested in web stuff however, you’ll feel right at home. Scripting This category is for all topic related to integration of scripting languages into the engine. This covers discussion over the engine API, the implementation of new languages and language-specific questions. Audio Regarding the development of Amethyst’s audio systems. Networking This category is for discussion of all network and networking sync things. The most relevant crates are: https://github.com/amethyst/laminar/ and https://github.com/amethyst/amethyst/tree/master/amethyst_network. ECS For discussion about the ECS projects, including specs currently, historically nitric, and possibly in the future, legion. Preferably pertaining to their use in conjunction with Amethyst, but exceptions can be made. Rendering The rendering category is where you can discuss all your interesting pixels you have produced (or want to produce) with others. If you have a rendering technique you would like to see implemented, have other general feedback or want to open an RFC for rendering, this is the place to go to!