About the Engine category
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0
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360
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November 2, 2018
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Sleep and Cpu Usage: Going forward
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3
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493
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January 6, 2021
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Legion Transition Bi-Weekly Status Update
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1
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820
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December 1, 2020
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Legion Transform Design Discussion
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25
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3360
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September 25, 2020
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Interfaces over Game Pieces
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0
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479
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September 11, 2020
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Designing a Particle System
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8
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1012
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September 10, 2020
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Future of nalgebra and math in Amethyst
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15
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3754
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August 2, 2020
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Logging - Benefits of the tracing crate?
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2
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397
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July 31, 2020
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The Clocks Thread (Time Keeps On Ticking)
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7
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1528
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October 29, 2019
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Physics engine abstraction layer - amethyst_physics
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20
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3238
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September 28, 2019
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[Discussion] EventChannel Performance Pitfalls
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4
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661
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September 6, 2019
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How to handle common game boilerplate?
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1
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601
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August 24, 2019
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Specs upgrade `World` initialization
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2
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594
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July 25, 2019
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Improving Float ergonomics (Proposal)
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44
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3067
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August 7, 2019
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Pong Example code distribution analysis
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1
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734
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June 21, 2019
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Igneous: A path to a usable engine
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19
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3019
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March 8, 2019
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Identifiers: Explicit Generics VS Auto-generated + bindings
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16
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505
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March 6, 2019
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Legacy branches and unmaintained changes
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0
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499
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March 6, 2019
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Request for comment: Tilemap extension
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16
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1923
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January 27, 2019
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Parallel Dispatcher Loops
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0
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489
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January 2, 2019
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Transform Refactor Discussion
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6
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954
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January 1, 2019
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Differences and similarities of states and systems
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7
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793
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December 2, 2018
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