Help and Support


User Stories Game developers from all walks of life are invited to come share their Amethyst user stories with us. No specific format required as of yet. We just want to hear your stories and sometimes dig further in.
Topic Replies Created
About the Help and Support category 1 November 19, 2018
Questions about global variables or state owned ones 5 April 18, 2019
[Rendy] How do you draw to the same frame with multiple pipelines? 4 April 13, 2019
Tuple_combinations on JoinIter 6 April 5, 2019
How to use newly created textures after building pipeline with Rendy? 1 April 7, 2019
How to use shaders? 3 April 7, 2019
How to make a camera follow a entity/component? 3 April 7, 2019
Hot-reloading Prefabs 3 April 5, 2019
State-based Systems 5 April 2, 2019
Starting work on UI accessibility and seeking initial help 9 March 30, 2019
How to create single color texture without loading it from file? 3 March 31, 2019
What's the recommended use of `dispose` method and `Aux` type? 2 March 31, 2019
How to use prefabs in system? 2 March 25, 2019
Revisiting setting rotation from a specific course 1 March 26, 2019
How do I get facing/up vectors for a transform? 6 February 26, 2019
Transform vs UiTransform 2 March 20, 2019
Runtime based meshes 6 March 15, 2019
Newbie question: Access mesh data 14 March 1, 2019
Now I'm struggling with collision detection 1 March 13, 2019
Resting state for sprite animation 6 March 11, 2019
Prefabs with special cases at runtime 4 March 10, 2019
Newbie question: Determining if a entity is visible by camera 6 February 17, 2019
Can't seem to get rotation working 8 March 5, 2019
Possible to access resources outside of systems? 12 March 1, 2019
Is there any collision detection? 2 March 1, 2019
Another newbie question: No output from program 4 February 22, 2019
Error propagation in Amethyst 1 February 20, 2019
Default amethyst new [name] programm has trouble compiling 4 February 18, 2019
Newbie question: multiple views of game, how? 3 February 16, 2019
UI driven games? 3 February 16, 2019