Help and Support


User Stories Game developers from all walks of life are invited to come share their Amethyst user stories with us. No specific format required as of yet. We just want to hear your stories and sometimes dig further in.
Topic Replies Activity
About the Help and Support category 1 November 19, 2018
Order the drawing of sprites based on y-axis 1 August 6, 2020
Game Server for amethyst? 2 July 31, 2020
"Out of Memory" error 3 July 31, 2020
Floating Windows 2 July 30, 2020
We need to figure out a way to adapt the features of the amethyst dependency to the platform the game is being compiled on 7 July 25, 2020
Problem rendering a Sphere with the Debug Lines Example 2 July 21, 2020
Implementing cycling color 1 July 16, 2020
Transform vs UiTransform 3 July 12, 2020
Prefab components creation seem deferred, cannot read/write them on instance on first frame 2 July 10, 2020
How can I know sprite really got loaded? 4 July 8, 2020
Render to texture 3 July 8, 2020
Clipping / subview? 2 July 7, 2020
Multiple bindings for a single Axis 7 June 28, 2020
Is amethyst released or not yet? 2 June 25, 2020
How should I model entities choosing an optimal counterparty in specs? 2 June 9, 2020
New to Amethyst, trying to display a generated mesh, would like some help 3 June 8, 2020
Recording Microphone Audio 3 May 31, 2020
Pong tutorial does not compile 2 May 12, 2020
Loading a GLTF asset (mesh + texture) without ron file 1 May 12, 2020
Having error when Trying to run a amethyst created project 2 May 10, 2020
Creating a mesh in code, only a few triangles visible 5 May 5, 2020
New users and the specs to legion migration 3 May 2, 2020
Proper usage of `TextureSub` 1 April 30, 2020
Terrain of 100x100 mesh+material = 3 fps 4 April 30, 2020
Can't display a `TileMap` 4 April 28, 2020
Reading mesh data 8 April 26, 2020
Getting texture dimensions 4 April 25, 2020
Interplay between Assets, Formats and Prefabs for Terrain 6 April 16, 2020
Custom Shaders for Metal 3 April 12, 2020