About the Help and Support category
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0
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418
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November 19, 2018
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Take screen capture of window / get render output as texture
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1
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276
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January 10, 2022
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[Legion 0.4.0] Synchronizing entities between server and client
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3
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569
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November 26, 2021
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Pong tutorial panics when adding UiBundle
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3
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240
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October 23, 2021
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Sprite doesn't render in Pong tutorial
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7
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1904
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October 19, 2021
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Legion: get component version
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1
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205
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September 7, 2021
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Loading assets from archive
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0
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212
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August 25, 2021
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How to use prefabs in system?
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2
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841
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June 5, 2021
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How to make the game full screen?
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4
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1908
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April 14, 2021
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How do you specify a graphical backend?
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1
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715
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February 15, 2021
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How can I repeat top viewed single repeated ground texture forever?
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0
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356
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January 24, 2021
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Loading entities from a file
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4
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535
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January 20, 2021
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[legion_v2] Equivalent to ComponentEvent::Removed in legion 0.3?
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0
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316
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January 3, 2021
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[legion_v2] How to perform secondary Entity reads while iterating over query results?
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4
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421
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January 2, 2021
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More information about the Amethyst Foundation
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3
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756
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December 10, 2020
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Do matting (or color filter) to texture
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3
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346
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November 5, 2020
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Writing a server with Specs
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1
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424
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October 27, 2020
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Flipping 2D Sprites
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2
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440
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October 12, 2020
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Prefab components creation seem deferred, cannot read/write them on instance on first frame
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2
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400
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October 4, 2020
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"Composite"/linked components?
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4
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405
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September 12, 2020
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Documentation for renderer
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0
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415
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September 8, 2020
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Tools for visualizing ECS architectures
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2
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464
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September 3, 2020
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Using amethyst_tiles for 2D terrain
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3
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450
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September 2, 2020
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Uncertain as to which engine I should use
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2
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603
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August 29, 2020
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Floating Windows
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7
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694
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August 16, 2020
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Order the drawing of sprites based on y-axis
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2
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313
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August 6, 2020
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Game Server for amethyst?
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1
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338
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July 31, 2020
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"Out of Memory" error
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2
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313
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July 31, 2020
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We need to figure out a way to adapt the features of the amethyst dependency to the platform the game is being compiled on
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6
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1112
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July 25, 2020
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Problem rendering a Sphere with the Debug Lines Example
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1
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316
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July 21, 2020
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