About the Help and Support category
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1
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275
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November 19, 2018
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How do you specify a graphical backend?
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2
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60
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February 15, 2021
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How can I repeat top viewed single repeated ground texture forever?
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1
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61
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January 24, 2021
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Loading entities from a file
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5
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94
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January 20, 2021
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[legion_v2] Equivalent to ComponentEvent::Removed in legion 0.3?
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1
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65
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January 3, 2021
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[legion_v2] How to perform secondary Entity reads while iterating over query results?
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5
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84
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January 2, 2021
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More information about the Amethyst Foundation
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4
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238
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December 10, 2020
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Do matting (or color filter) to texture
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4
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110
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November 5, 2020
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Writing a server with Specs
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2
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162
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October 27, 2020
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Flipping 2D Sprites
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3
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141
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October 12, 2020
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Prefab components creation seem deferred, cannot read/write them on instance on first frame
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3
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178
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October 4, 2020
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"Composite"/linked components?
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5
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182
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September 12, 2020
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Documentation for renderer
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1
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149
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September 8, 2020
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Tools for visualizing ECS architectures
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3
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226
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September 3, 2020
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Using amethyst_tiles for 2D terrain
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4
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204
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September 2, 2020
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Uncertain as to which engine I should use
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3
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367
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August 29, 2020
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Floating Windows
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8
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387
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August 16, 2020
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Order the drawing of sprites based on y-axis
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3
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163
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August 6, 2020
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Game Server for amethyst?
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2
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166
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July 31, 2020
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"Out of Memory" error
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3
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132
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July 31, 2020
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We need to figure out a way to adapt the features of the amethyst dependency to the platform the game is being compiled on
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7
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421
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July 25, 2020
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Problem rendering a Sphere with the Debug Lines Example
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2
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143
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July 21, 2020
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Implementing cycling color
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1
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104
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July 16, 2020
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Transform vs UiTransform
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3
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342
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July 12, 2020
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How can I know sprite really got loaded?
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4
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173
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July 8, 2020
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Render to texture
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3
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288
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July 8, 2020
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Clipping / subview?
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2
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183
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July 7, 2020
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Multiple bindings for a single Axis
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7
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178
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June 28, 2020
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Is amethyst released or not yet?
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2
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349
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June 25, 2020
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How should I model entities choosing an optimal counterparty in specs?
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2
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183
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June 9, 2020
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