About the Help and Support category
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1
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261
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November 19, 2018
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[legion_v2] Equivalent to ComponentEvent::Removed in legion 0.3?
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1
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33
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January 3, 2021
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[legion_v2] How to perform secondary Entity reads while iterating over query results?
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5
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49
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January 2, 2021
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More information about the Amethyst Foundation
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4
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185
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December 10, 2020
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Do matting (or color filter) to texture
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4
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95
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November 5, 2020
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Writing a server with Specs
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2
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139
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October 27, 2020
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Flipping 2D Sprites
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3
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115
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October 12, 2020
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Prefab components creation seem deferred, cannot read/write them on instance on first frame
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3
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157
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October 4, 2020
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"Composite"/linked components?
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5
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164
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September 12, 2020
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Documentation for renderer
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1
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130
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September 8, 2020
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Tools for visualizing ECS architectures
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3
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201
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September 3, 2020
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Using amethyst_tiles for 2D terrain
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4
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187
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September 2, 2020
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Uncertain as to which engine I should use
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3
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344
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August 29, 2020
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Floating Windows
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8
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361
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August 16, 2020
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Order the drawing of sprites based on y-axis
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3
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144
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August 6, 2020
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Game Server for amethyst?
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2
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151
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July 31, 2020
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"Out of Memory" error
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3
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113
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July 31, 2020
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We need to figure out a way to adapt the features of the amethyst dependency to the platform the game is being compiled on
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7
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365
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July 25, 2020
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Problem rendering a Sphere with the Debug Lines Example
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2
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127
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July 21, 2020
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Implementing cycling color
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1
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91
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July 16, 2020
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Transform vs UiTransform
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3
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325
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July 12, 2020
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How can I know sprite really got loaded?
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4
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159
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July 8, 2020
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Render to texture
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3
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273
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July 8, 2020
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Clipping / subview?
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2
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168
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July 7, 2020
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Multiple bindings for a single Axis
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7
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163
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June 28, 2020
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Is amethyst released or not yet?
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2
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329
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June 25, 2020
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How should I model entities choosing an optimal counterparty in specs?
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2
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173
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June 9, 2020
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New to Amethyst, trying to display a generated mesh, would like some help
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3
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255
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June 8, 2020
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Recording Microphone Audio
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3
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222
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May 31, 2020
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Pong tutorial does not compile
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2
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508
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May 12, 2020
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