Help and Support


Topic Replies Activity
Amethyst does not display any output 3 May 13, 2019
Loading assets from a file 4 May 3, 2019
Best practices for communication between state and systems 6 May 2, 2019
Noticable performance loss with State specific dispatchers? 4 April 26, 2019
Transparency and drawing order 2 April 25, 2019
Multiple SpriteRender Components 3 April 23, 2019
Stacked tilemap optimization 6 April 21, 2019
Questions about global variables or state owned ones 5 April 18, 2019
[Rendy] How do you draw to the same frame with multiple pipelines? 4 April 15, 2019
Tuple_combinations on JoinIter 6 April 8, 2019
How to use newly created textures after building pipeline with Rendy? 1 April 7, 2019
How to make a camera follow a entity/component? 3 April 7, 2019
Hot-reloading Prefabs 3 April 6, 2019
State-based Systems 5 April 4, 2019
Starting work on UI accessibility and seeking initial help 9 April 1, 2019
How to create single color texture without loading it from file? 3 March 31, 2019
What's the recommended use of `dispose` method and `Aux` type? 2 March 31, 2019
How to use prefabs in system? 2 March 27, 2019
Revisiting setting rotation from a specific course 1 March 26, 2019
How do I get facing/up vectors for a transform? 6 March 21, 2019
Transform vs UiTransform 2 March 20, 2019
Runtime based meshes 6 March 18, 2019
Newbie question: Access mesh data 14 March 14, 2019
Now I'm struggling with collision detection 1 March 13, 2019
Resting state for sprite animation 6 March 13, 2019
Prefabs with special cases at runtime 4 March 12, 2019
Newbie question: Determining if a entity is visible by camera 6 March 11, 2019
Can't seem to get rotation working 8 March 6, 2019
Possible to access resources outside of systems? 12 March 5, 2019
Is there any collision detection? 2 March 1, 2019