Let’s start with the tag line.
Tag line (<10 words)
Data-driven game engine written in Rust.
It gets to the core of Amethyst’s key attraction for early adopters right now, but it overlaps heavily with the short description that follows it. A tag line can afford to be higher concept that any other description; you’re telling the premise of a story, promising the use an enjoyable tale.
Imagine, build and succeed with Unity
Make something unreal
What makes Amethyst special? Rust, ECS, data-driven, modular…, this is the technical foundation that is supposed to deliver on a promise that current-gen engines can not fulfill quite to the same extent.
I’d love to hear as many takes as possible on this. Here’s mine:
Amethyst is the Cassandra of game engines. This is their tagline:
Manage massive amounts of data, fast, without losing sleep
It will be years until Amethyst is competitive in graphics, animation, physics and much, much more. But if you are setting out to build something ambitious and off the beaten path Amethyst will help you scale up however far you wanna go without getting in your way, keeping you and your code sane throughout the journey.
Based on that claim, I’ve thought of a few new tag lines so far. The first one is a shameless Ember tag line ripoff.
An engine for ambitious game developers
Create games the size of your imagination
Play with scale