Would be great to eventually have something equivalent to this https://assetstore.unity.com/packages/essentials/cinemachine-79898
Basically animating the camera to follow paths and focus specific tagets. Both of those features should be relatively trivial to code, until you hit complex paths or automatic camera switching(finding the best angle).
- Move the camera following a path
- Have the camera always look at a specified target
- Automatically switch to other cameras if they have a better/unobstructed angle on the target