Are there any plans to support custom shaders for macOS? The custom_render_pass example won’t compile with amethyst 0.15.0, and even if it did compile I don’t think it would work because it appears to rely on Vulkan.
I’m not sure why it doesn’t compile but it doesn’t rely on vulkan. It gets translated under the hood to metal just like all the standard render passes in amethyst
The issue is this:
shader-compiler which is neither a dependency nor another feature”
I need to enable shader compilation because VulkanSDK doesn’t exist for mac which means I can’t precompile the shaders. The docstring says the “shader-compiler” feature must be enabled but unfortunately it seems to not actually exist.