Evoli: 2019 Roadmap

(Erlend Sogge Heggen) #1

Rough timeline for 2019

:heavy_check_mark: Early May: v0.0.1 pre-alpha

Update: https://github.com/amethyst/evoli/releases/tag/v0.0.1

We will tag a release of what we have merged in and working right now, just to get our versioning story started. We’re not planning on widely advertising this release.

May-June: MVP v0.1.0 (first alpha release)

  • Completed MVP spec
  • Playable game executable

June-August: v0.2.0 (can overlap with the previous development phase)

  • First art pass
  • First audio pass

3-6 months: v0.X.0 releases

Now we can start adding layer upon layer over our minimal core of gameplay. We will incrementally add complexity to our existing game components. We won’t take large leaps unless they can be boosted by prior work.

  • Weather & day/night cycles
  • More creature types
  • More complex map layout
  • More complex steering behaviors (e.g. flocking)
  • More complex AI behaviors (see Jaynus’ GOAP). We’ll only use what’s available to us.

>6 months - ???

  • Mimicking behavior dynamics as observed in nature documentaries

Further reading:

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