Floating Windows

(Colin Woodbury) #1

Hi there, I’ve been enjoying Amethyst so far.

I use i3 as a window manager, and one difference I noticed between Amethyst and ggez is that ggez game windows open in “floating” mode, overtop my other windows, while with Amethyst, the game window is “grabbed” by i3 and forced into position relative to my other windows. As it does, the dimensions I set in display.ron are basically ignored, and sprites get stretched.

I see that the DisplayConfig type has always_on_top: bool , but this doesn’t make the window float.

Is there a way to do what I’m looking for?

(Nathan) #2

I don’t know the answer myself, but that seems like a windowing problem and the members of the rendering team are my best guess for who would know. /cc @happenslol @Frizi @jaynus