Hi there, I’ve been enjoying Amethyst so far.
i3 as a window manager, and one difference I noticed between Amethyst and ggez is that ggez game windows open in “floating” mode, overtop my other windows, while with Amethyst, the game window is “grabbed” by i3 and forced into position relative to my other windows. As it does, the dimensions I set in
display.ron are basically ignored, and sprites get stretched.
I see that the
DisplayConfig type has
always_on_top: bool , but this doesn’t make the window float.
Is there a way to do what I’m looking for?