I have a mesh, which for stylistic reason, I would ultimately like to render with both shading on the faces but also rendered outlines on the edges. This would give it a sort of ‘outline’ or ‘solid wireframe’ look. In the short term, I am trying to debug some of the basic geometry and really benefit from being able to see the individual polygons, even when they are on a ‘smooth’ object like a sphere or plane.
This might just be a terminology question (most of my coding experience is in building backend services for web applications), but I’ve been spelunking around the codebase and can’t figure out how to get the renderer to generate this effect. I suspect that it would be a type of ‘Pass’ but I can’t seem to find it, although I’m pretty sure I saw a wireframe from a mesh in a previous Amethyst example.