How to use newly created textures after building pipeline with Rendy?

(Duncan Fairbanks) #1

When I try to do this, I realize that I need access to the DescriptorSetLayout<Backend> in order to call factory.create_descriptor_set for my texture Descriptor::Images. The layouts are only available during pipeline build and prepare phases. Clearly I can’t use build after I’ve already built a pipeline. So is it intended that I use the prepare method for writing new descriptor sets when I want to use newly loaded textures? Is this limitation necessary for safety?

Edit: I’m currently using the prepare method as I described above, and it appears to work fine.

0 Likes