Idiomatic Amethyst sprite/asset loading system?

(Gremious Grenald) #1

The pong tutorial basically hardcodes the sprites. In a real game, you’d have sprites on and off, and you wouldn’t load all of them immediattely on_start from essentially a hardcoded String path. Importnatly, you’d also assign seperate sprites to seperate entities to be used only once that entity is used.

What would a proper sprte/resource managmenet system look like for Amethyst?

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