amethyst/tiles feature with tiled.
I insert resource
on_start method as well as create
Tile trait implementation fetches
tiled::Map resource from the world to decide which sprite to render.
This approach works just fine. The only issue is that I need to load tiled files myself.
So I’ve tried implementing custom
Format for tiled
loader.load("map.tmx") I’m getting a
tiled::Map so I cannot access map data.
What should I do if I want to have only one resource with the map data but at the same time I’d like to use
Loader to load the data?