So, main menu. It’s the first impression, we need to get their attention. Neon flashing, text growing bigger and smaller, MS Word gradients, we’re going full 00’s.
Just kidding. I’d like to propose two concepts: Minecraft and Sidebar.
The main menu is minimal and direct. Just as its background is a sample of the world, we can use the map as the background. This would double as the map used in game, so there’s even less work in transitioning from menu to game. This makes it ideal to double as a template for a pause menu, as well.
Taking the same “map as background” approach, we could do a menu as a side bar. I personally prefer this approach, the more I think about it.
Using the same amount of minimalism, we can then use the large, central space for any number of things down the line. For example, as a person might adjust spawn numbers, those could be reflected by icons on the map. That could even be the area where pre-start adjustments are made! Conversely, it could have playful animations or recordings of gameplay, a snippet of what’s to come, so to speak.
Again, for emphasis, those ideas are potential, and most definitely won’t be part of the MVP, they’re just what that design could allow for.
So, we have those two options… discuss?