I’m working on a little project which uses 2D TileMaps. I ran into the problem that I want to add transparent fences. It should draw the fence over the player if the player is behind it, and under the player if it is in front of it.
I thought I read somewhere that one can solve this by drawing sprites in order of their y-axis. Is this possible using amethyst and its Tilemap implementation?
Would be behind it: