I am unable to get a texture going for quite a while now, but i think i’m on the right path. I discovered by accident
TextureSub but i’m not sure if using it correctly. First i just create a new one
TextureSub::new(factory)? in my
build method. Then i call
maintain() method on it in the
prepare method for the RenderGroup, later in the same method i insert the texture handle with the
self.texture_id = self.diffuse_texture.insert( factory, world, &t.tile_set.diffuse, Layout::ShaderReadOnlyOptimal );
At last in
draw_inline method i check if the texture has been inserted and then call
bind method on it.
self.diffuse_texture.bind(&self.pipeline_layout, 0, texture_id, &mut encoder);
Meanwhile my shader acquires this with
layout (set = 0, binding = 0) uniform sampler2D diffuse; and i set
fragColor = texture(diffuse, tex_coords);
The result i get:
So if anyone can shed any light how i can fix this please do! Anyhow one guy from the rust community told me that this could happen due to uninitialized texture memory?
There’s also some bug that occasionally i get some fonts ( numbers ) to render for no reason, it happens in a split second though.