Share Game Networking Resources

(Timon) #1

This thread is all about sharing articles, videos, podcasts, libraries, etc. about (rust) game networking.

Rules:

  • Don’t react or have conversations in this thread, only hearts are allowed to show the coolness of a resource.
  • Only game networking related content.
  • Only links no text based information.
  • No networking resources not related to games; check out this thread instead.

format:
< Short Description >
< Link >

Times n

4 Likes
Share Networking Resources
(Timon) #2

Talk about game networking and scalability for the Apex Game, which had to handle 25 million unique players.
https://www.gdcvault.com/play/1026180/Mastering-the-Apex-of-Scaling

Blog post series about: authoritative server, client side prediction, entity interpolation.
http://www.gabrielgambetta.com/client-server-game-architecture.html

Steam Valve Latency Compensating Methods in Client/Server In-game Protocol Design and Optimization.
https://developer.valvesoftware.com/wiki/Latency_Compensating_Methods_in_Client/Server_In-game_Protocol_Design_and_Optimization

1 Like
(Justin LeFebvre) #3

Rollback Networking in Injustice 2
https://www.youtube.com/watch?v=7jb0FOcImdg

1 Like
(Kae) #4

https://www.forrestthewoods.com/blog/tech_of_planetary_annihilation_chrono_cam/

IMO the most transformative networking article. It presents a framework for general handling of state syncs from server with natural support for interpolation and extrapolation: animation curves.

2 Likes