In order to plan for our game, we need to start with getting our base idea decided on. We can split this into type and theme. Once we discuss this, vote if we need to, we can start splitting up the design work. We’ll decide Type first, then Theme.
This first game doesn’t need to be the one we maintain forever. As long as there is always at least one game we’re keeping on the latest Amethyst versions, we can say “this game is done, let’s make a different one”. With that, I would like this game to be considered a “test run” of us as a team. Let’s get used to working together, and not fret if the game falls short of what we would like it to be.
An RTS is the ideal fit for Amethyst, but that’s very vague. Resource management? Civilization sim? These are the concepts we came up with in the Discord channel:
- Civilization RTS
- Amethyst Mine
- Total War Clone
- Dwarf Fortress/Rimworld Clone
- SuperHot Clone
- Some strategy game where there are lots of units to manipulate/order
While it doesn’t need to be an RTS, there should be some reasoning for whatever type that is picked as a good Amethyst/ECS candidate.
Amethyst, as a gem, needs to be involved in some way. Other than that, it’s open ended.
A personal suggestion is the theme includes an “Order of the Purple Knights”. Another suggestion is that we include units that look like this but made out of amethyst.
As noted in the original proposal, I expect this to take a year to be in a playable beta state. Of course a game can easily take longer, but if we can try to keep our scope to something that can be done in this time frame, that would be best.